Run the Table

How Ratings Work

Every card in Run the Table carries one number from 25 to 98. That number decides how good the player was in that season, which rarity the card gets, and how many of your 17 games you should win.

Where The Numbers Come From

Each rating is our own score for one player in one real NFL season, built from the season's statistics at that position. Quarterbacks are judged on passing yards, touchdowns and interceptions. Running backs on rushing and receiving production. Receivers and tight ends on yards, touchdowns and catches. Team defenses on points allowed, yards allowed and takeaways. A rating belongs to a season, not a career: Aaron Rodgers in 2011 and Aaron Rodgers in another year are different cards.

Ratings are a game mechanic, not an official ranking. They exist so that a 1,000-yard season and a 2,000-yard season are not treated as the same thing.

What A Rating Looks Like

Real cards from the pool, with the stats behind them:

RatingPlayer and seasonSeason stats
98Patrick Mahomes, QB, 2018 Chiefs5,097 pass yds, 50 TD, 12 INT
98Eric Dickerson, RB, 1984 Rams2,105 rush yds, 14 TD, 139 rec yds
88Carson Palmer, QB, 2015 Cardinals4,671 pass yds, 35 TD, 11 INT
75Andy Dalton, QB, 2013 Bengals4,293 pass yds, 33 TD, 20 INT
56Eddie Kennison, WR, 1996 Rams924 yds, 9 TD, 54 rec
41Gus Edwards, RB, 2023 Ravens810 rush yds, 13 TD, 180 rec yds

The scale is steep on purpose. Of the 7,029 player seasons in the game, 791 rate 75 or higher and only 249 rate 90 or higher. A 98 is the best a season can score, and only 46 cards reach 97.

Tiers And Rarities

The draft screen labels players by tier, and your collection sorts cards by rarity:

Legendary97 and up. Season-defining, once-in-a-generation numbers.
Epic93 to 96.
Rare88 to 92.
Uncommon80 to 87.
CommonUnder 80.

Tiers on the draft screen: Elite 90+, Starter 75+, Role Player 55+, Depth below 55. Ratings stay hidden until you have drafted a card, so you have to know who was great.

From Six Ratings To A Record

Your roster has six slots: QB, RB, WR, TE, FLEX (any RB, WR or TE) and DEF. When you make your final pick, the six ratings are averaged. That average sets your chance of winning each of the 17 games:

The season is rolled on our servers when you make your last pick. That keeps the leaderboards honest. If you are offline the season still plays, but it is marked unranked.

Average ratingWin chance per gameTypical record
6020%about 4-13
7040%about 7-10
7550%about 9-8
8060%about 10-7
8570%about 12-5
9080%about 14-3
9590%about 16-1

Try It: Season Estimator

Enter six ratings to see what that roster should expect. This is the same math described above, without the luck.

80Average
60%Per game
10.4Expected wins
BTypical grade

Strategy Notes From The Numbers

Season Grades And Labels

Your final record earns a letter grade and a playoff label:

WinsGrade
17A+
15 to 16A
13 to 14A-
11 to 12B+
9 to 10B
7 to 8C
5 to 6D
0 to 4F
RecordLabel
17-0Perfect season
14 to 16 wins#1 seed
11 to 13 winsPlayoff lock
9 to 10 winsWild card hopeful
7 to 8 winsOn the bubble
6 wins or fewerMissed playoffs

Draft a roster

Run the Table is an independent fan game. It is not affiliated with, sponsored by or endorsed by the National Football League, any team or any player. Player names and statistics are used only to identify and describe historical seasons.